robot_2Generated
code_blocksInput

Description

The D32FS8 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a specific image format used for rendering and texture management in the s&box game engine. This format is typically used for depth-stencil textures, combining a 32-bit floating-point depth component with an 8-bit stencil component.

Usage

Use the D32FS8 format when you need high precision for depth information along with stencil operations. This format is suitable for advanced rendering techniques that require both depth and stencil data, such as shadow mapping or complex scene rendering where depth precision is critical.

Example

// Example of using ImageFormat.D32FS8 in a texture creation
Texture depthStencilTexture = new Texture(
    width: 1024,
    height: 1024,
    format: ImageFormat.D32FS8
);

// Use the texture in a rendering pipeline
RenderTarget renderTarget = new RenderTarget(
    depthStencil: depthStencilTexture
);

// Bind the render target for rendering
renderTarget.Bind();
// Perform rendering operations here
renderTarget.Unbind();