Description
The D32FS8
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents a specific image format used for rendering and texture management in the s&box game engine. The D32FS8
format is typically used for depth-stencil textures, where the depth component is stored as a 32-bit floating-point value, and the stencil component is stored as an 8-bit integer.
Usage
Use the D32FS8
format when you need high precision for depth values and also require a stencil buffer. This format is particularly useful in scenarios where depth testing and stencil operations are critical, such as in complex 3D scenes with multiple overlapping objects or when implementing advanced rendering techniques like shadow mapping.
Example
// Example of using ImageFormat.D32FS8 in a texture creation
Texture depthStencilTexture = new Texture();
depthStencilTexture.Format = ImageFormat.D32FS8;
depthStencilTexture.Create( width: 1024, height: 1024 );