ImageFormat DXT1_ONEBITALPHA

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Description

The DXT1_ONEBITALPHA field is a member of the ImageFormat enumeration in the Sandbox namespace. This format is a variant of the DXT1 texture compression format that supports a single bit of alpha transparency. It is commonly used in scenarios where textures require minimal alpha transparency, such as simple on/off transparency effects.

Usage

Use ImageFormat.DXT1_ONEBITALPHA when you need to compress textures with a single bit of alpha transparency. This format is particularly useful for optimizing texture memory usage while still allowing for basic transparency effects. It is suitable for textures where only fully opaque or fully transparent pixels are needed.

Example

// Example of using ImageFormat.DXT1_ONEBITALPHA
Texture texture = new Texture("path/to/texture.png");
texture.Format = ImageFormat.DXT1_ONEBITALPHA;

// Load the texture with the specified format
texture.Load();