book_4_sparkGenerated
code_blocksInput

Description

The DXT5 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a specific image format used for texture compression. DXT5 is a widely used compressed texture format that provides a good balance between image quality and file size, making it suitable for real-time applications such as games.

DXT5 uses a block compression technique that compresses 4x4 pixel blocks, allowing for efficient storage and fast decompression. It supports alpha transparency, which makes it ideal for textures that require varying levels of transparency.

Usage

Use the ImageFormat.DXT5 enumeration value when you need to specify the DXT5 texture compression format in your application. This is particularly useful when working with textures in a game or graphical application where you want to optimize for performance and memory usage.

To apply this format, you might typically use it in conjunction with texture loading or processing functions that accept an ImageFormat parameter.

Example

// Example of using ImageFormat.DXT5
Texture texture = new Texture("path/to/texture", ImageFormat.DXT5);

// This will load the texture using the DXT5 compression format, optimizing for performance and memory usage.