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Description

The DXT5 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a specific image format used for texture compression. DXT5 is a widely used format that provides a good balance between image quality and compression ratio, making it suitable for textures in 3D graphics applications.

DXT5 uses a block compression technique that compresses 4x4 pixel blocks, allowing for efficient storage and fast decompression. It supports alpha transparency, which is useful for textures that require varying levels of transparency.

Usage

Use the DXT5 format when you need to compress textures with alpha transparency while maintaining a reasonable level of image quality. This format is particularly useful in scenarios where memory usage is a concern, such as in game development, where large textures need to be stored efficiently.

To apply the DXT5 format to a texture, you would typically specify it during the texture creation or loading process, depending on the graphics API or engine you are using.

Example

// Example of using ImageFormat.DXT5
Texture texture = new Texture("path/to/texture.png");
texture.Format = ImageFormat.DXT5;

// Load the texture with DXT5 compression
texture.Load();