Description
The LINEAR_D24S8
field is a member of the ImageFormat
enumeration in the Sandbox API. This field represents a specific image format used for rendering and texture management within the Sandbox environment. The LINEAR_D24S8
format is a linear depth-stencil format with 24 bits for depth and 8 bits for stencil. It is commonly used in graphics applications for depth buffering and stencil operations, providing a balance between precision and memory usage.
Usage
Use the LINEAR_D24S8
format when you need a linear depth-stencil buffer with 24 bits of depth precision and 8 bits of stencil. This format is suitable for applications that require depth testing and stencil operations, such as shadow mapping or complex scene rendering with stencil-based effects.
To apply this format, you typically specify it when creating a texture or render target that requires depth and stencil information. Ensure that your graphics pipeline and shaders are configured to handle this format appropriately.
Example
// Example of using LINEAR_D24S8 in a texture creation
Texture depthStencilTexture = new Texture(
width: 1024,
height: 768,
format: ImageFormat.LINEAR_D24S8
);
// Use the texture in a render pass
RenderPass renderPass = new RenderPass();
renderPass.SetDepthStencilTarget(depthStencilTexture);
// Configure shaders and pipeline to use the depth-stencil buffer
Shader shader = new Shader();
shader.SetDepthStencilFormat(ImageFormat.LINEAR_D24S8);
// Render scene with depth and stencil operations
renderPass.Execute();