Description
The LINEAR_D24S8
field is a member of the ImageFormat
enumeration in the Sandbox API. It represents a specific image format used for rendering and texture management within the s&box game engine. This format is characterized by a linear depth-stencil buffer with 24 bits for depth and 8 bits for stencil.
Usage
Use ImageFormat.LINEAR_D24S8
when you need a linear depth-stencil format for rendering operations that require both depth and stencil information. This format is particularly useful in scenarios where precise depth testing and stencil operations are necessary, such as shadow mapping or complex scene rendering.
Example
// Example of using LINEAR_D24S8 in a rendering setup
var texture = new Texture2D(1024, 1024, ImageFormat.LINEAR_D24S8);
// Configure the texture for use in a render target
texture.SetAsRenderTarget();
// Use the texture in a rendering pipeline
RenderPipeline.SetRenderTarget(texture);
RenderPipeline.Clear(Color.Black, 1.0f, 0);
// Perform rendering operations
RenderPipeline.DrawScene();
// Reset the render target
RenderPipeline.SetRenderTarget(null);