ImageFormat LINEAR_D24S8

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Description

The LINEAR_D24S8 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a specific image format used for rendering and texture management in the s&box game engine. This format is characterized by a linear color space with a 24-bit depth component and an 8-bit stencil component.

Usage

Use ImageFormat.LINEAR_D24S8 when you need a texture format that requires a linear color space with depth and stencil components. This is particularly useful for depth-stencil buffers in rendering pipelines where linear color space is preferred for accurate depth calculations.

Example

// Example of using ImageFormat.LINEAR_D24S8 in a rendering setup

Texture depthStencilTexture = new Texture(
    width: 1024,
    height: 768,
    format: ImageFormat.LINEAR_D24S8
);

// Use the texture in a rendering pipeline
RenderTarget renderTarget = new RenderTarget(
    depthStencil: depthStencilTexture
);

// Bind the render target for rendering
renderTarget.Bind();

// Perform rendering operations here

// Unbind the render target after rendering
renderTarget.Unbind();