Description
The LINEAR_D24S8
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a specific image format used for rendering and texture management in the s&box game engine. This format is characterized by a linear color space with a 24-bit depth component and an 8-bit stencil component.
Usage
Use ImageFormat.LINEAR_D24S8
when you need a texture format that requires a linear color space with depth and stencil components. This is particularly useful for depth-stencil buffers in rendering pipelines where linear color space is preferred for accurate depth calculations.
Example
// Example of using ImageFormat.LINEAR_D24S8 in a rendering setup
Texture depthStencilTexture = new Texture(
width: 1024,
height: 768,
format: ImageFormat.LINEAR_D24S8
);
// Use the texture in a rendering pipeline
RenderTarget renderTarget = new RenderTarget(
depthStencil: depthStencilTexture
);
// Bind the render target for rendering
renderTarget.Bind();
// Perform rendering operations here
// Unbind the render target after rendering
renderTarget.Unbind();