Description
The NV_DST16
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents a specific image format used for depth-stencil textures, particularly in graphics programming. The NV_DST16
format is typically used for 16-bit depth buffer formats, which are often employed in rendering pipelines to store depth information for 3D graphics.
Usage
Use the NV_DST16
field when you need to specify a 16-bit depth buffer format in your graphics application. This format is suitable for applications where depth precision is important, but you want to minimize memory usage compared to higher bit-depth formats.
To use this format, you might typically specify it when creating a texture or render target that requires depth information. Ensure that your graphics hardware and API support this format before using it.
Example
// Example of using NV_DST16 in a graphics application
// Assuming you have a graphics API context
Texture depthTexture = new Texture();
depthTexture.Format = ImageFormat.NV_DST16;
// Use the depthTexture in your rendering pipeline
// This might involve setting it as a depth buffer or render target
GraphicsAPI.SetDepthBuffer(depthTexture);