Description
The NV_DST16
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents a specific image format used for rendering or processing images within the s&box game engine. The NV_DST16
format is typically used for depth-stencil textures, providing a 16-bit depth buffer format.
Usage
Use the NV_DST16
field when you need to specify a 16-bit depth buffer format for rendering operations. This format is particularly useful in scenarios where depth precision is important, such as in 3D rendering pipelines.
Example
// Example of using NV_DST16 in a rendering context
ImageFormat format = ImageFormat.NV_DST16;
// Use the format in a texture creation or rendering setup
Texture depthTexture = new Texture(width, height, format);
// Set the texture as a depth buffer in a rendering pipeline
renderPipeline.SetDepthBuffer(depthTexture);