Description
The NV_DST24
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a specific image format used for rendering or processing images within the s&box game engine. This format is typically used for depth-stencil textures, providing a 24-bit depth buffer.
Usage
Use ImageFormat.NV_DST24
when you need to specify a 24-bit depth buffer format for rendering operations. This is particularly useful in scenarios where depth precision is critical, such as in 3D rendering pipelines.
Example
// Example of using NV_DST24 in a rendering setup
var texture = new Texture2D(1024, 1024, ImageFormat.NV_DST24);
// Set the texture as a depth buffer
renderTarget.SetDepthBuffer(texture);