ImageFormat NV_DST24

book_4_sparkGenerated
code_blocksInput

Description

The NV_DST24 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a specific image format used for rendering or processing images within the s&box game engine. This format is typically used for depth-stencil textures, providing a 24-bit depth buffer.

Usage

Use ImageFormat.NV_DST24 when you need to specify a 24-bit depth buffer format for rendering operations. This is particularly useful in scenarios where depth precision is critical, such as in 3D rendering pipelines.

Example

// Example of using NV_DST24 in a rendering setup
var texture = new Texture2D( width: 1024, height: 1024, format: ImageFormat.NV_DST24 );

// Use the texture in a rendering pipeline
var renderTarget = new RenderTarget( texture );

// Set the render target for a scene
Scene.Current.SetRenderTarget( renderTarget );