Description
The NV_DST24
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a specific image format used for rendering or processing images within the s&box game engine. This format is typically used for depth-stencil textures, providing a 24-bit depth buffer.
Usage
Use ImageFormat.NV_DST24
when you need to specify a 24-bit depth buffer format for rendering operations. This is particularly useful in scenarios where depth precision is critical, such as in 3D rendering pipelines.
Example
// Example of using NV_DST24 in a rendering setup
var texture = new Texture2D( width: 1024, height: 1024, format: ImageFormat.NV_DST24 );
// Use the texture in a rendering pipeline
var renderTarget = new RenderTarget( texture );
// Set the render target for a scene
Scene.Current.SetRenderTarget( renderTarget );