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Description

The R16 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents an image format where each pixel is stored as a single 16-bit red channel. This format is typically used for storing grayscale images with high precision.

Usage

Use the R16 format when you need to store images with a single channel of 16-bit precision. This is particularly useful for depth maps or other data where only one channel is needed, and high precision is required.

Example

// Example of using ImageFormat.R16
Texture texture = new Texture("path/to/texture", ImageFormat.R16);

// Use the texture in a material or shader
Material material = new Material();
material.SetTexture("MainTex", texture);