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Description

The R32F field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a single-channel 32-bit floating-point image format. This format is typically used for high precision grayscale images where each pixel is represented by a 32-bit floating-point value.

Usage

Use ImageFormat.R32F when you need to work with images that require high precision for a single channel, such as depth maps or other scientific data visualizations where floating-point precision is necessary.

Example

// Example of using ImageFormat.R32F
Texture texture = new Texture("path/to/texture", ImageFormat.R32F);

// Use the texture in a material or shader
Material material = new Material();
material.SetTexture("_MainTex", texture);