Description
The R8G8B8A8_ETC2_EAC
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This format represents a compressed texture format that uses the ETC2/EAC compression algorithm. It supports 8 bits per channel for red, green, blue, and alpha, making it suitable for textures that require transparency.
ETC2/EAC is a widely used compression format in modern graphics applications, providing a good balance between image quality and memory usage. It is particularly useful for mobile and web applications where memory constraints are a concern.
Usage
Use the R8G8B8A8_ETC2_EAC
format when you need to store textures with transparency in a compressed format. This can help reduce the memory footprint of your application while maintaining a high level of visual fidelity.
To apply this format to a texture, you would typically specify it when creating or loading a texture resource in your application. Ensure that your rendering pipeline supports ETC2/EAC compression to avoid compatibility issues.
Example
// Example of using R8G8B8A8_ETC2_EAC in a texture loading function
Texture texture = Texture.Load("path/to/texture.png", ImageFormat.R8G8B8A8_ETC2_EAC);
// Ensure that the rendering context supports ETC2/EAC
if (!Graphics.SupportsFormat(ImageFormat.R8G8B8A8_ETC2_EAC))
{
throw new NotSupportedException("ETC2/EAC format is not supported on this device.");
}