Description
The R8G8B8_ETC2
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents an image format that uses the ETC2 compression algorithm for RGB data. ETC2 is a texture compression format that is widely used in graphics applications to reduce the size of texture data while maintaining a reasonable level of visual quality.
Usage
Use the R8G8B8_ETC2
format when you need to compress RGB textures using the ETC2 algorithm. This format is particularly useful for applications targeting platforms that support ETC2 compression, such as mobile devices and certain graphics APIs.
To apply this format, you typically specify it when loading or creating textures in your application. Ensure that your target platform supports ETC2 compression to avoid compatibility issues.
Example
// Example of using R8G8B8_ETC2 in a texture loading function
Texture texture = Texture.Load("path/to/texture.png", ImageFormat.R8G8B8_ETC2);
// Ensure the platform supports ETC2
if (Graphics.SupportsFormat(ImageFormat.R8G8B8_ETC2))
{
// Use the texture in your application
Scene.Add(texture);
}
else
{
// Fallback to a different format or handle the error
Console.Error.WriteLine("ETC2 format not supported on this platform.");
}