ImageFormat RG11_EAC

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Description

The RG11_EAC field is a member of the ImageFormat enumeration in the Sandbox namespace. This format is used for representing images with two channels, each channel having 11 bits of precision. It is part of the ETC2/EAC compressed texture formats, which are commonly used for efficient texture storage and rendering in graphics applications.

Usage

Use ImageFormat.RG11_EAC when you need to work with textures that require two channels with high precision, such as normal maps or other data textures where the extra precision is beneficial. This format is particularly useful in scenarios where memory efficiency is crucial, as it provides a good balance between quality and storage size.

Example

// Example of using ImageFormat.RG11_EAC
Texture texture = new Texture("path/to/texture", ImageFormat.RG11_EAC);

// Use the texture in a material or rendering pipeline
Material material = new Material();
material.SetTexture("_MainTex", texture);