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Description

The RG1616 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents an image format where each pixel is composed of two 16-bit components, typically used for storing red and green channel data. This format is often used in scenarios where only two color channels are needed, such as certain types of texture maps or data buffers.

Usage

Use the ImageFormat.RG1616 enumeration value when you need to specify an image format that uses two 16-bit channels. This is particularly useful in graphics programming where memory efficiency and precision are important, and only two channels are required.

Example

// Example of using ImageFormat.RG1616
Texture texture = new Texture();
texture.Format = ImageFormat.RG1616;

// Load or create a texture with the RG1616 format
texture.LoadFromFile("path/to/texture.file");

// Use the texture in a material or shader
Material material = new Material();
material.SetTexture("DiffuseMap", texture);