Description
The RG1616F
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This format represents a two-channel image format where each channel is stored as a 16-bit floating-point value. It is typically used for high dynamic range (HDR) images where precision is important for each channel, such as in graphics applications that require detailed color and lighting information.
Usage
Use the ImageFormat.RG1616F
when you need to work with images that require two channels with high precision, such as storing red and green channels with floating-point accuracy. This format is particularly useful in scenarios where the image data needs to be processed with high dynamic range or when performing operations that require precise color calculations.
Example
// Example of using ImageFormat.RG1616F
// Assume we have a method to create a texture with a specific format
Texture texture = new Texture(width: 256, height: 256, format: ImageFormat.RG1616F);
// Use the texture in a rendering pipeline or for image processing
// This texture will have two channels with 16-bit floating-point precision each