ImageFormat RG1616F

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Description

The RG1616F field is a member of the ImageFormat enumeration in the Sandbox namespace. This format represents a two-channel image format where each channel is stored as a 16-bit floating-point value. It is typically used for images that require high dynamic range and precision for two color channels, such as red and green.

Usage

Use the ImageFormat.RG1616F when you need to work with images that require high precision for two channels, particularly in scenarios involving graphics programming where color accuracy and range are critical. This format is suitable for applications like texture mapping in 3D graphics where the red and green channels are used for specific data representation.

Example

// Example of using ImageFormat.RG1616F

// Assuming you have a method to create a texture
Texture myTexture = new Texture(width: 256, height: 256, format: ImageFormat.RG1616F);

// Use the texture in your application
myTexture.Apply();