Description
The RGBA16161616F_EDRAM_RGBA1010102F
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents a specific image format used for rendering or processing images within the s&box game engine. It combines two formats: RGBA16161616F_EDRAM
and RGBA1010102F
, which are likely used for high dynamic range (HDR) rendering or other advanced graphical operations.
Usage
Use the RGBA16161616F_EDRAM_RGBA1010102F
field when you need to specify an image format that requires high precision and dynamic range, particularly in scenarios involving advanced rendering techniques. This format is suitable for applications that demand high color fidelity and depth, such as HDR rendering or post-processing effects.
Example
// Example of using RGBA16161616F_EDRAM_RGBA1010102F in a rendering context
public class MyRenderComponent : Component
{
public void SetupRenderTarget()
{
// Assuming RenderTarget is a class that accepts an ImageFormat
RenderTarget target = new RenderTarget();
target.SetFormat(ImageFormat.RGBA16161616F_EDRAM_RGBA1010102F);
// Additional setup code...
}
}