ImageFormat RGBA16161616F_EDRAM_RGBA1010102F

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Description

The RGBA16161616F_EDRAM_RGBA1010102F field is a member of the ImageFormat enumeration in the Sandbox namespace. This field represents a specific image format used for rendering or processing images within the s&box game engine. It combines two formats: RGBA16161616F_EDRAM and RGBA1010102F, which are likely used for high dynamic range (HDR) rendering or other advanced graphical operations.

Usage

Use the RGBA16161616F_EDRAM_RGBA1010102F field when you need to specify an image format that requires high precision and dynamic range, particularly in scenarios involving advanced rendering techniques. This format is suitable for applications that demand high color fidelity and depth, such as HDR rendering or post-processing effects.

Example

// Example of using RGBA16161616F_EDRAM_RGBA1010102F in a rendering context

public class MyRenderComponent : Component
{
    public void SetupRenderTarget()
    {
        // Assuming RenderTarget is a class that accepts an ImageFormat
        RenderTarget target = new RenderTarget();
        target.SetFormat(ImageFormat.RGBA16161616F_EDRAM_RGBA1010102F);
        // Additional setup code...
    }
}