ImageFormat RGBA16161616F_EDRAM_RGBA1010102F

book_4_sparkGenerated
code_blocksInput

Description

The RGBA16161616F_EDRAM_RGBA1010102F field is a member of the ImageFormat enumeration in the Sandbox namespace. This field represents a specific image format used for rendering or processing images within the s&box game engine. The format combines high dynamic range (HDR) capabilities with efficient memory usage, making it suitable for advanced graphical applications.

This format is particularly useful in scenarios where both high precision and efficient storage are required, such as in rendering pipelines that involve complex lighting calculations or post-processing effects.

Usage

To use the RGBA16161616F_EDRAM_RGBA1010102F format, you can assign it to a variable of type ImageFormat when configuring textures or render targets in your game. This format is typically used in advanced rendering techniques where high precision and performance are critical.

Example usage:

ImageFormat format = ImageFormat.RGBA16161616F_EDRAM_RGBA1010102F;
// Use this format for a texture or render target

Example

ImageFormat format = ImageFormat.RGBA16161616F_EDRAM_RGBA1010102F;
// Use this format for a texture or render target