ImageFormat RGBA16161616F_EXPAND_EDRAM_RGBA1010102F

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Description

The RGBA16161616F_EXPAND_EDRAM_RGBA1010102F field is a member of the ImageFormat enumeration in the Sandbox namespace. This specific image format is used for high dynamic range (HDR) rendering, providing a wide color gamut and high precision for color representation. It combines the RGBA16161616F format, which uses 16 bits per channel in floating-point representation, with an expanded EDRAM (Embedded DRAM) capability, and maps it to the RGBA1010102F format, which uses 10 bits for RGB channels and 2 bits for the alpha channel in floating-point representation.

Usage

Use this format when you need to perform HDR rendering with high precision and require compatibility with EDRAM systems. It is particularly useful in scenarios where you need to maintain high color fidelity and dynamic range, such as in advanced graphics applications or game engines that support HDR.

Example

// Example of using ImageFormat enumeration
ImageFormat format = ImageFormat.RGBA16161616F_EXPAND_EDRAM_RGBA1010102F;

// Use the format in a rendering context
Texture texture = new Texture();
texture.SetFormat(format);

// Ensure the rendering pipeline supports this format
if (GraphicsDevice.SupportsFormat(format))
{
    // Proceed with rendering operations
    RenderSceneWithHDR(texture);
}
else
{
    // Handle unsupported format scenario
    HandleUnsupportedFormat();
}