Description
The RGBA16161616_EDRAM_RGBA16161616
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents a specific image format used for rendering or processing images within the s&box game engine. The format is characterized by its use of 16 bits per channel for red, green, blue, and alpha, providing a high dynamic range and precision for color representation. The suffix EDRAM
indicates that this format is optimized for use with embedded DRAM, which can be beneficial for certain hardware configurations.
Usage
Use the RGBA16161616_EDRAM_RGBA16161616
format when you need high precision and dynamic range in your image processing tasks, especially when working with hardware that supports embedded DRAM optimizations. This format is suitable for applications that require detailed color representation and can benefit from the performance enhancements provided by EDRAM.
Example
// Example of using RGBA16161616_EDRAM_RGBA16161616 in a texture creation
Texture texture = new Texture();
texture.Format = ImageFormat.RGBA16161616_EDRAM_RGBA16161616;
texture.Create( width: 1024, height: 1024 );