Description
The RGBA8888
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents an image format where each pixel is stored using 32 bits, with 8 bits for each of the red, green, blue, and alpha channels. This format is commonly used for images that require full color and transparency support.
Usage
Use the RGBA8888
format when you need to handle images with full color depth and alpha transparency. This format is suitable for applications where image quality is a priority, such as in game textures or UI elements that require smooth blending and transparency effects.
Example
// Example of using RGBA8888 in a texture loading function
public void LoadTexture(string filePath)
{
// Assuming Texture is a class that handles image data
Texture texture = new Texture();
texture.Load(filePath, ImageFormat.RGBA8888);
// Use the texture in your application
ApplyTexture(texture);
}
void ApplyTexture(Texture texture)
{
// Code to apply the texture to a game object or UI element
}