ImageFormat RGBA8888

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Description

The RGBA8888 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents an image format where each pixel is stored using 32 bits, with 8 bits for each of the red, green, blue, and alpha channels. This format is commonly used for images that require full color and transparency support.

Usage

Use the RGBA8888 format when you need to work with images that require high color fidelity and transparency. This format is suitable for textures in 3D graphics where alpha blending is necessary.

Example

// Example of using ImageFormat.RGBA8888

// Assume we have a method to load an image with a specific format
Image myImage = LoadImage("path/to/image.png", ImageFormat.RGBA8888);

// Use the image in a texture
Texture myTexture = new Texture(myImage);

// Apply the texture to a material
Material myMaterial = new Material();
myMaterial.SetTexture("albedo", myTexture);