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Description

The UV88 field is a member of the ImageFormat enumeration in the Sandbox namespace. This enumeration is used to specify different image formats that can be used within the s&box game engine. The UV88 format is typically used for storing texture coordinates or other two-component data in a compact form.

Usage

Use the ImageFormat.UV88 when you need to work with textures or images that require two-component data storage, such as UV mapping coordinates. This format is efficient for storing data that does not require full color information, reducing memory usage and potentially improving performance.

Example

// Example of using ImageFormat.UV88
Texture texture = new Texture();
texture.Format = ImageFormat.UV88;

// Load or manipulate the texture as needed
// This format is suitable for UV mapping or similar data