Description
The UVWQ8888
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This enumeration is used to specify different image formats that can be used within the s&box game engine. The UVWQ8888
format is a specific type of image format that is represented by four 8-bit unsigned integer components, typically used for storing texture data with additional channels for UV mapping or other purposes.
Usage
To use the UVWQ8888
image format, you can reference it directly from the ImageFormat
enumeration. This format is typically used when you need to handle textures that require additional data channels beyond the standard RGB or RGBA formats.
Example usage:
ImageFormat format = ImageFormat.UVWQ8888;
This assigns the UVWQ8888
format to a variable, which can then be used in functions or methods that require an image format specification.
Example
// Example of using the UVWQ8888 image format
ImageFormat textureFormat = ImageFormat.UVWQ8888;
// Use the format in a hypothetical texture loading function
Texture texture = LoadTexture("path/to/texture", textureFormat);
// Function definition for context
Texture LoadTexture(string path, ImageFormat format)
{
// Implementation for loading a texture with the specified format
// This is a placeholder for actual texture loading logic
return new Texture();
}