Description
The UVWQ8888
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This enumeration is used to specify different image formats that can be used within the s&box game engine. The UVWQ8888
format is a specific type of image format that is represented by four 8-bit channels, typically used for storing texture data with UVW coordinates and an additional Q channel.
Usage
Use the UVWQ8888
field when you need to specify an image format that includes UVW coordinates and an additional Q channel, each represented by 8 bits. This format is useful in scenarios where you need to store and manipulate texture data with these specific channel requirements.
Example
// Example of using the UVWQ8888 image format
ImageFormat format = ImageFormat.UVWQ8888;
// Use the format in a texture loading function
Texture texture = Texture.Load("path/to/texture", format);
// Check if the texture is using the UVWQ8888 format
if (texture.Format == ImageFormat.UVWQ8888)
{
// Perform operations specific to UVWQ8888 format
}