ImageFormat X360_DST16

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Description

The X360_DST16 field is a member of the ImageFormat enumeration in the Sandbox namespace. This field represents a specific image format used for depth-stencil textures on the Xbox 360 platform. It is a 16-bit format primarily used for depth buffering.

Usage

Use the X360_DST16 field when you need to specify a depth-stencil texture format for rendering operations on the Xbox 360 platform. This format is suitable for applications where depth precision is important, but stencil operations are not required.

Example

// Example of using ImageFormat.X360_DST16

// Assuming you are setting up a texture for rendering
Texture depthTexture = new Texture();
depthTexture.Format = ImageFormat.X360_DST16;

// Use the texture in a rendering pipeline
RenderPipeline.SetDepthTexture(depthTexture);