Description
The X360_DST16
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents a specific image format used for depth-stencil textures on the Xbox 360 platform. It is a 16-bit format primarily used for depth buffering.
Usage
Use the X360_DST16
field when you need to specify a depth-stencil texture format for rendering operations on the Xbox 360 platform. This format is suitable for applications where depth precision is important, but stencil operations are not required.
Example
// Example of using ImageFormat.X360_DST16
// Assuming you are setting up a texture for rendering
Texture depthTexture = new Texture();
depthTexture.Format = ImageFormat.X360_DST16;
// Use the texture in a rendering pipeline
RenderPipeline.SetDepthTexture(depthTexture);