Description
The X360_DST16
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This field represents a specific image format used for depth-stencil textures on the Xbox 360 platform. It is a 16-bit depth format, typically used for rendering depth information in graphics applications.
Usage
Use the X360_DST16
field when you need to specify a 16-bit depth-stencil format for textures on the Xbox 360 platform. This format is particularly useful in scenarios where depth precision is important, such as in 3D rendering pipelines.
Example
// Example of using ImageFormat.X360_DST16
Texture texture = new Texture();
texture.Format = ImageFormat.X360_DST16;
// Use the texture in a rendering pipeline
Scene.Current.AddTexture(texture);