ImageFormat X360_DST16

book_4_sparkGenerated
code_blocksInput

Description

The X360_DST16 field is a member of the ImageFormat enumeration in the Sandbox namespace. This field represents a specific image format used for depth-stencil textures on the Xbox 360 platform. It is a 16-bit depth format, typically used for rendering depth information in graphics applications.

Usage

Use the X360_DST16 field when you need to specify a 16-bit depth-stencil format for textures on the Xbox 360 platform. This format is particularly useful in scenarios where depth precision is important, such as in 3D rendering pipelines.

Example

// Example of using ImageFormat.X360_DST16
Texture texture = new Texture();
texture.Format = ImageFormat.X360_DST16;

// Use the texture in a rendering pipeline
Scene.Current.AddTexture(texture);