ImageFormat X360_DST16

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Description

The X360_DST16 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a specific image format used for depth-stencil textures on the Xbox 360 platform. This format is typically used for rendering depth information in graphics applications.

Usage

Use the X360_DST16 field when you need to specify a depth-stencil texture format for Xbox 360 in your graphics application. This format is particularly useful when working with depth buffers in rendering pipelines that target the Xbox 360 platform.

Example

// Example of using ImageFormat.X360_DST16
ImageFormat format = ImageFormat.X360_DST16;

// Use the format in a hypothetical texture creation function
Texture depthTexture = Texture.CreateDepthTexture(width, height, format);