Description
The X360_DST16
field is a member of the ImageFormat
enumeration in the Sandbox namespace. It represents a specific image format used for depth-stencil textures on the Xbox 360 platform. This format is typically used for rendering depth information in graphics applications.
Usage
Use the X360_DST16
field when you need to specify a depth-stencil texture format for Xbox 360 in your graphics application. This format is particularly useful when working with depth buffers in rendering pipelines that target the Xbox 360 platform.
Example
// Example of using ImageFormat.X360_DST16
ImageFormat format = ImageFormat.X360_DST16;
// Use the format in a hypothetical texture creation function
Texture depthTexture = Texture.CreateDepthTexture(width, height, format);