ImageFormat X360_DST24

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Description

The X360_DST24 field is a member of the ImageFormat enumeration in the Sandbox namespace. It represents a specific image format used for depth-stencil textures on the Xbox 360 platform, with a 24-bit depth component. This format is typically used in rendering pipelines where depth information is crucial, such as in 3D graphics applications.

Usage

Use ImageFormat.X360_DST24 when you need to specify a depth-stencil texture format for Xbox 360 rendering contexts. This format is particularly useful in scenarios where depth precision is important, such as in shadow mapping or depth-based effects.

Example

// Example of using ImageFormat.X360_DST24
Texture depthTexture = new Texture(width, height, ImageFormat.X360_DST24);

// Set the texture as a depth buffer in a rendering pipeline
RenderTarget renderTarget = new RenderTarget();
renderTarget.SetDepthBuffer(depthTexture);