Description
The X360_DST24F
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This specific format is used to represent a 24-bit depth-stencil format with floating-point precision, typically utilized in graphics rendering on the Xbox 360 platform. It is a static, public field, meaning it can be accessed without instantiating the ImageFormat
enum.
Usage
Use ImageFormat.X360_DST24F
when you need to specify a depth-stencil format with 24-bit depth and floating-point precision for rendering operations, particularly when targeting Xbox 360 hardware or emulating its graphics capabilities.
Example
// Example of using ImageFormat.X360_DST24F
// Assuming a function that sets the image format for a rendering target
void SetRenderTargetFormat(ImageFormat format)
{
// Set the format for the rendering target
// This is a hypothetical function for demonstration purposes
}
// Set the render target format to X360_DST24F
SetRenderTargetFormat(ImageFormat.X360_DST24F);