Description
The X360_DST24F
field is a member of the ImageFormat
enumeration in the Sandbox namespace. This specific format is used to represent a 24-bit depth-stencil format with floating-point precision, typically utilized in graphics rendering on the Xbox 360 platform. It is a static, public field, meaning it can be accessed without instantiating the ImageFormat
enum.
Usage
Use ImageFormat.X360_DST24F
when you need to specify a depth-stencil format with 24-bit depth and floating-point precision for rendering operations, particularly when targeting Xbox 360 hardware or emulating similar graphics capabilities.
Example
// Example of using ImageFormat.X360_DST24F
public void SetRenderTargetFormat()
{
// Assuming a method that sets the render target format
SetRenderTarget(ImageFormat.X360_DST24F);
}