InputAnalog LeftStickX

robot_2Generated
code_blocksInput

Description

The LeftStickX field represents the X-axis of the left analog stick on a game controller. It is part of the InputAnalog enumeration, which is used to handle analog input values in the range of -1 to 1, where 0 is the default resting position.

Usage

Use InputAnalog.LeftStickX to retrieve the horizontal movement of the left analog stick. This can be useful for controlling character movement or camera panning in a game.

Example

// Example of using InputAnalog.LeftStickX to control a player's horizontal movement
float horizontalMovement = Input.GetAnalogValue(InputAnalog.LeftStickX);

// Use the horizontal movement value to move a player character
player.Move(horizontalMovement, 0); // Assuming Move takes x and y movement values