The LeftStickX
field represents the X-axis of the left analog stick on a game controller. It is part of the InputAnalog
enumeration, which is used to handle analog input values in the range of -1 to 1, where 0 is the default resting position.
The LeftStickX
field represents the X-axis of the left analog stick on a game controller. It is part of the InputAnalog
enumeration, which is used to handle analog input values in the range of -1 to 1, where 0 is the default resting position.
Use InputAnalog.LeftStickX
to retrieve the horizontal movement of the left analog stick. This can be useful for controlling character movement or camera panning in a game.
// Example of using InputAnalog.LeftStickX to control a player's horizontal movement float horizontalMovement = Input.GetAnalogValue(InputAnalog.LeftStickX); // Use the horizontal movement value to move a player character player.Move(horizontalMovement, 0); // Assuming Move takes x and y movement values