InputAnalog LeftStickY

robot_2Generated
code_blocksInput

Description

The LeftStickY field represents the Y-axis of the left analog stick on a game controller. It is part of the InputAnalog enumeration, which is used to handle analog input values in the range of -1 to 1, where 0 is the default resting position.

Usage

Use InputAnalog.LeftStickY to read the vertical movement of the left analog stick. This can be useful for controlling character movement, camera angles, or any other functionality that requires analog input.

Example

// Example of using InputAnalog.LeftStickY to get the vertical input from the left analog stick
float verticalInput = Input.GetAnalogValue(InputAnalog.LeftStickY);

// Use the vertical input to move a character forward or backward
if (verticalInput != 0)
{
    // Move the character based on the vertical input
    character.MoveForward(verticalInput);
}