The LeftStickY
field represents the Y-axis of the left analog stick on a game controller. It is part of the InputAnalog
enumeration, which is used to handle analog input values in the range of -1 to 1, where 0 is the default resting position.
The LeftStickY
field represents the Y-axis of the left analog stick on a game controller. It is part of the InputAnalog
enumeration, which is used to handle analog input values in the range of -1 to 1, where 0 is the default resting position.
Use InputAnalog.LeftStickY
to read the vertical movement of the left analog stick. This can be useful for controlling character movement, camera angles, or any other functionality that requires analog input.
// Example of using InputAnalog.LeftStickY to get the vertical input from the left analog stick float verticalInput = Input.GetAnalogValue(InputAnalog.LeftStickY); // Use the vertical input to move a character forward or backward if (verticalInput != 0) { // Move the character based on the vertical input character.MoveForward(verticalInput); }