The RightStickX
field represents the X-axis of the right analog stick on a game controller. It is part of the InputAnalog
enumeration, which is used to handle analog input values in the range of -1 to 1, where 0 is the default resting position.
The RightStickX
field represents the X-axis of the right analog stick on a game controller. It is part of the InputAnalog
enumeration, which is used to handle analog input values in the range of -1 to 1, where 0 is the default resting position.
Use RightStickX
to read the horizontal movement of the right analog stick. This can be useful for controlling camera angles, character movement, or any other functionality that requires analog input.
// Example of using RightStickX to control camera rotation float rightStickXValue = Input.GetAnalogValue(InputAnalog.RightStickX); // Assuming you have a method to rotate the camera RotateCameraHorizontally(rightStickXValue);