InputAnalog RightStickY

robot_2Generated
code_blocksInput

Description

The RightStickY field represents the Y-axis of the right analog stick on a game controller. It is part of the InputAnalog enumeration, which is used to handle analog input values in the range of -1 to 1, with 0 being the default or neutral position.

Usage

Use InputAnalog.RightStickY to access the vertical movement of the right analog stick. This can be useful for controlling camera pitch, character look direction, or any other functionality that requires vertical analog input.

Example

// Example of using RightStickY to control camera pitch
float pitch = Input.GetAnalogValue(InputAnalog.RightStickY);

// Apply the pitch value to a camera rotation function
Camera.RotatePitch(pitch * sensitivity);