Description
The RightTrigger
field is a member of the InputAnalog
enumeration in the Sandbox namespace. It represents the right trigger input on a game controller. This analog input can be used to detect the pressure applied to the right trigger, with values ranging from -1 to 1, where 0 is the default state.
Usage
To use the RightTrigger
field, you can access it statically through the InputAnalog
enumeration. This field is typically used in scenarios where you need to read the analog value of the right trigger on a game controller, such as controlling acceleration in a driving game or firing a weapon in a shooter game.
Example
// Example of accessing the RightTrigger analog input
float rightTriggerValue = Input.GetAnalogValue(InputAnalog.RightTrigger);
// Use the right trigger value to control an action
if (rightTriggerValue > 0.1f)
{
// Perform an action based on the trigger pressure
// For example, increase speed or fire a weapon
}