Description
The Accelerometer
field in the InputMotionData
struct represents the raw value obtained from the input device's accelerometer. This field provides a Vector3
value that indicates the acceleration force applied to the device in three-dimensional space, typically measured in meters per second squared (m/s²).
Usage
To access the accelerometer data, you need to have an instance of the InputMotionData
struct. You can then read the Accelerometer
field to get the current acceleration values.
Example
// Example of accessing the accelerometer data from InputMotionData
// Assume inputMotionData is an instance of InputMotionData
InputMotionData inputMotionData = new InputMotionData();
// Access the accelerometer data
Vector3 acceleration = inputMotionData.Accelerometer;
// Use the acceleration data
float x = acceleration.x;
float y = acceleration.y;
float z = acceleration.z;
// Output the acceleration values
// Note: Replace with appropriate logging or UI update code
// e.g., UpdateUI(x, y, z);