Vector3 Accelerometer

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Description

The Accelerometer field in the InputMotionData struct represents the raw value obtained from the input device's accelerometer. This field provides a Vector3 value that indicates the acceleration force applied to the device in three-dimensional space, typically measured in meters per second squared (m/s²).

Usage

To access the accelerometer data, you need to have an instance of the InputMotionData struct. You can then read the Accelerometer field to get the current acceleration values.

Example

// Example of accessing the accelerometer data from InputMotionData

// Assume inputMotionData is an instance of InputMotionData
InputMotionData inputMotionData = new InputMotionData();

// Access the accelerometer data
Vector3 acceleration = inputMotionData.Accelerometer;

// Use the acceleration data
float x = acceleration.x;
float y = acceleration.y;
float z = acceleration.z;

// Output the acceleration values
// Note: Replace with appropriate logging or UI update code
// e.g., UpdateUI(x, y, z);