Angles Gyroscope

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Description

The Gyroscope field in the InputMotionData struct represents the raw angular velocity data obtained from the input device's gyroscope sensor. This data is typically used to determine the orientation or rotational movement of the device in 3D space.

Usage

To access the gyroscope data, you need to have an instance of the InputMotionData struct. The Gyroscope field will provide you with an Angles object, which contains the angular velocity values around the X, Y, and Z axes.

Use this data to implement features that require device orientation tracking, such as motion-based controls or augmented reality applications.

Example

// Example of accessing the gyroscope data from InputMotionData

// Assume inputMotionData is an instance of InputMotionData
InputMotionData inputMotionData = GetInputMotionData();

// Access the gyroscope data
Angles gyroscopeData = inputMotionData.Gyroscope;

// Use the gyroscope data
float pitch = gyroscopeData.pitch;
float yaw = gyroscopeData.yaw;
float roll = gyroscopeData.roll;

// Implement logic based on gyroscope data
// For example, adjust camera orientation based on device rotation
AdjustCameraOrientation(pitch, yaw, roll);