Description
The AlmostEqual
method is a static utility function in the MathX
class that determines if two floating-point numbers are approximately equal within a specified tolerance. This is useful in scenarios where precision errors might occur due to the nature of floating-point arithmetic.
Usage
To use the AlmostEqual
method, provide two floating-point numbers and a tolerance value. The method will return true
if the absolute difference between the two numbers is less than or equal to the specified tolerance, otherwise it returns false
.
Example
// Example usage of MathX.AlmostEqual
float a = 1.0001f;
float b = 1.0002f;
float tolerance = 0.0001f;
bool areAlmostEqual = MathX.AlmostEqual(a, b, tolerance);
// areAlmostEqual will be true because the difference is within the tolerance