Description
The DeltaDegrees
method calculates the smallest difference between two angles, from
and to
, measured in degrees. This method is useful for determining the shortest path of rotation between two angles, taking into account the circular nature of angles.
Usage
Use this method when you need to find the shortest angular distance between two angles. This is particularly useful in scenarios involving rotations, such as in game development or simulations, where you need to determine the most efficient way to rotate an object from one orientation to another.
Example
// Example usage of DeltaDegrees
float angle1 = 30.0f;
float angle2 = 350.0f;
float delta = MathX.DeltaDegrees(angle1, angle2);
// delta will be -40.0f, indicating the shortest path is counter-clockwise