static float LerpDegreesTo( float from, float to, float frac, bool clamp )

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Description

The LerpDegreesTo method performs a linear interpolation between two angles, specified in degrees, and returns the interpolated angle. This method is particularly useful for smoothly transitioning between two angles, taking into account the shortest path around the circle. The interpolation factor, frac, determines the weight of the interpolation, where 0 returns the from angle and 1 returns the to angle. The clamp parameter specifies whether the interpolation factor should be clamped between 0 and 1.

Usage

To use the LerpDegreesTo method, provide the starting angle, the target angle, the interpolation factor, and a boolean indicating whether to clamp the interpolation factor. The method will return the interpolated angle.

Example

// Example usage of LerpDegreesTo
float startAngle = 30.0f;
float endAngle = 150.0f;
float interpolationFactor = 0.5f;
bool shouldClamp = true;

float resultAngle = MathX.LerpDegreesTo(startAngle, endAngle, interpolationFactor, shouldClamp);
// resultAngle will be 90.0f if clamped, as it is halfway between 30 and 150 degrees.