static float LerpInverse( float value, float from, float to, bool clamp )

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Description

The LerpInverse method calculates the linear parameter that produces the interpolant specified by value within the range defined by from and to. This is essentially the inverse operation of linear interpolation (Lerp). The method can optionally clamp the result to the range [0, 1].

Usage

Use LerpInverse when you need to determine the interpolation factor that would produce a given value between two endpoints. This is useful in scenarios where you have a value and need to find out its relative position between two other values.

The method signature is:

public static float LerpInverse(float value, float from, float to, bool clamp)
  • value: The interpolated value for which you want to find the interpolation factor.
  • from: The start of the range.
  • to: The end of the range.
  • clamp: If true, the result is clamped to the range [0, 1].

Example

// Example usage of LerpInverse
float start = 0.0f;
float end = 10.0f;
float value = 5.0f;
bool shouldClamp = true;

float t = MathX.LerpInverse(value, start, end, shouldClamp);
// t will be 0.5, as 5 is halfway between 0 and 10.