static float NormalizeDegrees( float degree )

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Description

The NormalizeDegrees method is a static utility function provided by the MathX class in the Sandbox namespace. It is used to normalize an angle in degrees to a value within the range of 0 to 360 degrees. This is particularly useful in scenarios where you need to ensure that an angle is within a standard range, such as when performing calculations involving rotations or directional vectors.

Usage

To use the NormalizeDegrees method, simply call it with a single parameter representing the angle in degrees that you wish to normalize. The method will return a float value that is the normalized angle.

Parameters:

  • degree (System.Single): The angle in degrees that you want to normalize.

Returns: A float representing the normalized angle within the range of 0 to 360 degrees.

Example

// Example usage of NormalizeDegrees
float angle = 450.0f;
float normalizedAngle = MathX.NormalizeDegrees(angle);
// normalizedAngle will be 90.0f