Description
The NormalizeDegrees
method is a static utility function provided by the MathX
class in the Sandbox namespace. It is used to normalize an angle in degrees to a value within the range of 0 to 360 degrees. This is particularly useful in scenarios where you need to ensure that an angle is within a standard range, such as when performing calculations involving rotations or directional vectors.
Usage
To use the NormalizeDegrees
method, simply call it with a single parameter representing the angle in degrees that you wish to normalize. The method will return a float
value that is the normalized angle.
Parameters:
degree
(System.Single): The angle in degrees that you want to normalize.
Returns: A float
representing the normalized angle within the range of 0 to 360 degrees.
Example
// Example usage of NormalizeDegrees
float angle = 450.0f;
float normalizedAngle = MathX.NormalizeDegrees(angle);
// normalizedAngle will be 90.0f