Description
The SphereCameraDistance
method calculates the optimal distance from a camera to a sphere to ensure the entire sphere is visible within the camera's field of view. This is particularly useful in 3D graphics and game development when positioning a camera to view an object.
Usage
To use the SphereCameraDistance
method, provide the radius of the sphere and the field of view of the camera in degrees. The method will return the distance at which the camera should be placed from the center of the sphere.
Example
// Example usage of SphereCameraDistance
float sphereRadius = 5.0f; // Radius of the sphere
float cameraFOV = 60.0f; // Field of view of the camera in degrees
float cameraDistance = MathX.SphereCameraDistance(sphereRadius, cameraFOV);
// Now you can position your camera at this distance from the sphere's center to ensure it is fully visible.