The CreateBuffers
method is used to create vertex and index buffers for a Mesh
object. This method takes a VertexBuffer
and a boolean flag to determine whether to calculate the bounds of the mesh.
The CreateBuffers
method is used to create vertex and index buffers for a Mesh
object. This method takes a VertexBuffer
and a boolean flag to determine whether to calculate the bounds of the mesh.
To use the CreateBuffers
method, you need to have a VertexBuffer
instance ready. You can then call this method on a Mesh
object, passing the VertexBuffer
and a boolean indicating whether to calculate the bounds of the mesh.
If calculateBounds
is set to true
, the method will automatically calculate the axis-aligned bounding box (AABB) for the mesh based on the vertex data provided.
// Example of using CreateBuffers method // Assume 'mesh' is an instance of Sandbox.Mesh // and 'vertexBuffer' is an instance of Sandbox.VertexBuffer bool calculateBounds = true; mesh.CreateBuffers(vertexBuffer, calculateBounds); // This will create the buffers for the mesh and calculate the bounds if specified.