Description
The CreateIndexBuffer
method is used to create an empty index buffer for a Mesh
object. This buffer can be resized later as needed. An index buffer is a collection of indices that define the order in which vertices are processed to form geometric shapes, such as triangles, in a mesh.
Usage
To use the CreateIndexBuffer
method, simply call it on an instance of the Mesh
class. This will initialize an empty index buffer for the mesh, which can be populated with data later using methods like SetIndexBufferData
or resized using SetIndexBufferSize
.
Example
// Example of creating an index buffer for a mesh
Mesh myMesh = new Mesh();
myMesh.CreateIndexBuffer();
// Now you can set data to the index buffer
List<int> indices = new List<int> { 0, 1, 2, 2, 3, 0 };
myMesh.SetIndexBufferData(indices, 0);