void CreateIndexBuffer()
void CreateIndexBuffer( int indexCount, List<int> data )
void CreateIndexBuffer( int indexCount, System.Span<int> data )

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Description

The CreateIndexBuffer method is used to create an empty index buffer for a Mesh object. This buffer can be resized later as needed. An index buffer is a collection of indices that define the order in which vertices are processed to form geometric shapes, such as triangles, in a mesh.

Usage

To use the CreateIndexBuffer method, simply call it on an instance of the Mesh class. This will initialize an empty index buffer for the mesh, which can be populated with data later using methods like SetIndexBufferData or resized using SetIndexBufferSize.

Example

// Example of creating an index buffer for a mesh
Mesh myMesh = new Mesh();
myMesh.CreateIndexBuffer();

// Now you can set data to the index buffer
List<int> indices = new List<int> { 0, 1, 2, 2, 3, 0 };
myMesh.SetIndexBufferData(indices, 0);