void CreateVertexBuffer( Sandbox.VertexAttribute[] layout )
void CreateVertexBuffer( int vertexCount, Sandbox.VertexAttribute[] layout, List<T> data )
void CreateVertexBuffer( int vertexCount, Sandbox.VertexAttribute[] layout, System.Span<T> data )

book_4_sparkGenerated
code_blocksInput

Description

The CreateVertexBuffer method initializes a vertex buffer for the Mesh object using a specified layout of vertex attributes. This method is essential for defining the structure of the vertex data that will be used in rendering the mesh.

Usage

To use the CreateVertexBuffer method, you need to provide an array of VertexAttribute objects that define the layout of the vertex data. This layout specifies the types of data each vertex will contain, such as position, normal, color, or texture coordinates.

Once the vertex buffer is created, you can populate it with vertex data using methods like SetVertexBufferData or LockVertexBuffer.

Example

// Example of creating a vertex buffer for a mesh
Mesh mesh = new Mesh();

// Define the layout of the vertex buffer
VertexAttribute[] layout = new VertexAttribute[]
{
    new VertexAttribute(VertexAttributeType.Position, VertexAttributeFormat.Float32, 3),
    new VertexAttribute(VertexAttributeType.Normal, VertexAttributeFormat.Float32, 3),
    new VertexAttribute(VertexAttributeType.TexCoord, VertexAttributeFormat.Float32, 2)
};

// Create the vertex buffer with the specified layout
mesh.CreateVertexBuffer(layout);

// Now you can set vertex data using SetVertexBufferData or other methods.