bool HasIndexBuffer { get; set; }

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Description

The HasIndexBuffer property indicates whether the mesh has an index buffer associated with it. An index buffer is used to define the order in which vertices are processed to form the mesh's faces. This property is useful for determining if the mesh is set up to use indexed drawing, which can be more efficient than non-indexed drawing.

Usage

To check if a mesh has an index buffer, access the HasIndexBuffer property on a Mesh instance. This property returns a bool indicating the presence of an index buffer.

Example

// Example of checking if a mesh has an index buffer
Mesh myMesh = new Mesh();

// Check if the mesh has an index buffer
bool hasIndexBuffer = myMesh.HasIndexBuffer;

if (hasIndexBuffer)
{
    // Perform operations knowing the mesh has an index buffer
    // For example, you might want to lock the index buffer for editing
    myMesh.LockIndexBuffer((indices) => {
        // Modify indices here
    });
}
else
{
    // Handle the case where there is no index buffer
    // For example, you might want to create one
    myMesh.CreateIndexBuffer();
}