Description
The HasIndexBuffer
property indicates whether the mesh has an index buffer associated with it. An index buffer is used to define the order in which vertices are processed to form the mesh's faces. This property is useful for determining if the mesh is set up to use indexed drawing, which can be more efficient than non-indexed drawing.
Usage
To check if a mesh has an index buffer, access the HasIndexBuffer
property on a Mesh
instance. This property returns a bool
indicating the presence of an index buffer.
Example
// Example of checking if a mesh has an index buffer
Mesh myMesh = new Mesh();
// Check if the mesh has an index buffer
bool hasIndexBuffer = myMesh.HasIndexBuffer;
if (hasIndexBuffer)
{
// Perform operations knowing the mesh has an index buffer
// For example, you might want to lock the index buffer for editing
myMesh.LockIndexBuffer((indices) => {
// Modify indices here
});
}
else
{
// Handle the case where there is no index buffer
// For example, you might want to create one
myMesh.CreateIndexBuffer();
}