Description
The IndexCount
property of the Mesh
class represents the total number of indices that the mesh contains. Indices are used to define the order in which vertices are connected to form the mesh's faces. This property is useful for understanding the complexity of the mesh and for operations that require knowledge of the mesh's index data.
Usage
To access the IndexCount
property, you need to have an instance of the Mesh
class. This property is read-only and provides an integer value representing the number of indices in the mesh.
Example
// Example of accessing the IndexCount property
Mesh myMesh = new Mesh();
int numberOfIndices = myMesh.IndexCount;
// Output the number of indices
// Note: Replace with appropriate logging or UI display method
// e.g., Debug.Log(numberOfIndices);