The IsValid
property of the Mesh
class indicates whether the mesh is in a valid state. This property is useful for checking if the mesh has been properly initialized and is ready for use in rendering or other operations.
The IsValid
property of the Mesh
class indicates whether the mesh is in a valid state. This property is useful for checking if the mesh has been properly initialized and is ready for use in rendering or other operations.
Use the IsValid
property to verify the integrity of a Mesh
object before performing operations that depend on a valid mesh. This can help prevent runtime errors and ensure that the mesh is correctly set up.
// Example of checking if a mesh is valid Mesh myMesh = new Mesh(); if (myMesh.IsValid) { // Proceed with operations on the mesh myMesh.SetVertexRange(0, 100); } else { // Handle the invalid mesh case throw new InvalidOperationException("The mesh is not valid."); }