bool IsValid { get; set; }

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Description

The IsValid property of the Mesh class indicates whether the mesh is in a valid state. This property is useful for checking if the mesh has been properly initialized and is ready for use in rendering or other operations.

Usage

Use the IsValid property to verify the integrity of a Mesh object before performing operations that depend on a valid mesh. This can help prevent runtime errors and ensure that the mesh is correctly set up.

Example

// Example of checking if a mesh is valid
Mesh myMesh = new Mesh();

if (myMesh.IsValid)
{
    // Proceed with operations on the mesh
    myMesh.SetVertexRange(0, 100);
}
else
{
    // Handle the invalid mesh case
    throw new InvalidOperationException("The mesh is not valid.");
}