Description
The LockVertexBuffer
method is used to lock the vertex buffer of a Mesh
object, allowing for safe modifications to the vertex data. This method takes a delegate of type VertexBufferLockHandler<T>
as a parameter, which is used to perform operations on the locked vertex buffer.
Usage
To use the LockVertexBuffer
method, you need to provide a delegate that defines the operations to be performed on the vertex buffer. This delegate will be called with the locked buffer, allowing you to read or modify the vertex data safely.
Ensure that the operations within the delegate are efficient and do not hold the lock longer than necessary to avoid performance bottlenecks.
Example
// Example of using LockVertexBuffer
Mesh mesh = new Mesh();
// Define a handler to modify the vertex buffer
void ModifyVertexBuffer(VertexBufferLockHandler<Vector3> handler)
{
// Perform operations on the vertex buffer here
// For example, modify vertex positions
}
// Lock the vertex buffer and apply modifications
mesh.LockVertexBuffer(ModifyVertexBuffer);