Description
The PrimitiveType
property of the Mesh
class specifies the type of primitive that the mesh represents. This property is of type MeshPrimitiveType
, which defines the geometric shape of the mesh, such as triangles, lines, or points. Setting this property determines how the mesh's vertices and indices are interpreted when rendering.
Usage
To set the PrimitiveType
property, assign it a value from the MeshPrimitiveType
enumeration. This will define the basic geometric shape that the mesh will represent. For example, if you want the mesh to be rendered as a series of triangles, you would set this property to MeshPrimitiveType.Triangles
.
Example
// Example of setting the PrimitiveType property
Mesh myMesh = new Mesh();
myMesh.PrimitiveType = MeshPrimitiveType.Triangles; // Set the mesh to use triangles as its primitive type