void SetIndexBufferData( List<int> data, int elementOffset )
void SetIndexBufferData( System.Span<int> data, int elementOffset )

book_4_sparkGenerated
code_blocksInput

Description

The SetIndexBufferData method is used to set the data for the index buffer of a Mesh object. This method allows you to specify a list of indices that define the order in which vertices are processed to form the mesh's faces. The method takes a list of integers representing the indices and an offset indicating where in the index buffer the data should be placed.

Usage

To use the SetIndexBufferData method, you need to have a Mesh object with an index buffer already created. You can then call this method to populate or update the index buffer with new data.

Parameters:

  • data: A List<int> containing the indices to be set in the index buffer.
  • elementOffset: An int specifying the starting position in the index buffer where the data should be placed.

Example

// Example of using SetIndexBufferData
Mesh mesh = new Mesh();
mesh.CreateIndexBuffer();

List<int> indices = new List<int> { 0, 1, 2, 2, 3, 0 };
int offset = 0;

// Set the index buffer data
mesh.SetIndexBufferData(indices, offset);