Description
The SetIndexBufferData
method is used to set the data for the index buffer of a Mesh
object. This method allows you to specify a list of indices that define the order in which vertices are processed to form the mesh's faces. The method takes a list of integers representing the indices and an offset indicating where in the index buffer the data should be placed.
Usage
To use the SetIndexBufferData
method, you need to have a Mesh
object with an index buffer already created. You can then call this method to populate or update the index buffer with new data.
Parameters:
data
: A List<int>
containing the indices to be set in the index buffer.
elementOffset
: An int
specifying the starting position in the index buffer where the data should be placed.
Example
// Example of using SetIndexBufferData
Mesh mesh = new Mesh();
mesh.CreateIndexBuffer();
List<int> indices = new List<int> { 0, 1, 2, 2, 3, 0 };
int offset = 0;
// Set the index buffer data
mesh.SetIndexBufferData(indices, offset);