void SetIndexBufferSize( int elementCount )

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Description

The SetIndexBufferSize method is used to set the size of the index buffer for a Mesh object. This method allows you to specify the number of indices that the index buffer should be able to hold. Adjusting the index buffer size is essential when you need to accommodate a specific number of indices for rendering operations.

Usage

To use the SetIndexBufferSize method, you need to have an instance of the Mesh class. Call this method on the Mesh instance and pass the desired number of indices as an integer parameter. This will resize the index buffer to the specified size.

Example

// Create a new Mesh instance
Mesh myMesh = new Mesh();

// Set the index buffer size to hold 100 indices
myMesh.SetIndexBufferSize(100);