Description
The SetIndexBufferSize
method is used to set the size of the index buffer for a Mesh
object. This method allows you to specify the number of indices that the index buffer should be able to hold. Adjusting the index buffer size is essential when you need to accommodate a specific number of indices for rendering operations.
Usage
To use the SetIndexBufferSize
method, you need to have an instance of the Mesh
class. Call this method on the Mesh
instance and pass the desired number of indices as an integer parameter. This will resize the index buffer to the specified size.
Example
// Create a new Mesh instance
Mesh myMesh = new Mesh();
// Set the index buffer size to hold 100 indices
myMesh.SetIndexBufferSize(100);