Description
The SetIndexRange
method is used to define a specific range of indices within a mesh. This method allows you to specify a starting index and a count of indices to be used, effectively setting a sub-range of the mesh's index buffer. This can be useful for rendering a specific portion of a mesh or for optimizing rendering by only processing a subset of the mesh's indices.
Usage
To use the SetIndexRange
method, you need to provide two parameters:
start
: An int
representing the starting index in the mesh's index buffer.
count
: An int
representing the number of indices to include in the range.
Ensure that the specified range is within the bounds of the mesh's index buffer to avoid runtime errors.
Example
// Example of using SetIndexRange
Mesh myMesh = new Mesh();
// Assuming the mesh has been properly initialized and has an index buffer
int startIndex = 0;
int indexCount = 100;
// Set a range of indices to be used
myMesh.SetIndexRange(startIndex, indexCount);