void SetIndexRange( int start, int count )

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Description

The SetIndexRange method is used to define a specific range of indices within a mesh. This method allows you to specify a starting index and a count of indices to be used, effectively setting a sub-range of the mesh's index buffer. This can be useful for rendering a specific portion of a mesh or for optimizing rendering by only processing a subset of the mesh's indices.

Usage

To use the SetIndexRange method, you need to provide two parameters:

  • start: An int representing the starting index in the mesh's index buffer.
  • count: An int representing the number of indices to include in the range.

Ensure that the specified range is within the bounds of the mesh's index buffer to avoid runtime errors.

Example

// Example of using SetIndexRange
Mesh myMesh = new Mesh();

// Assuming the mesh has been properly initialized and has an index buffer
int startIndex = 0;
int indexCount = 100;

// Set a range of indices to be used
myMesh.SetIndexRange(startIndex, indexCount);