void SetVertexBufferData( List<T> data, int elementOffset )
void SetVertexBufferData( System.Span<T> data, int elementOffset )

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Description

The SetVertexBufferData method is used to set the vertex buffer data for a Mesh object. This method allows you to specify a list of vertex data and an offset at which to start writing the data into the vertex buffer.

Usage

To use the SetVertexBufferData method, you need to have a Mesh object and a list of vertex data that you want to set. You also need to specify the offset in the vertex buffer where the data should be written.

Ensure that the data type T in the list matches the expected vertex format of the mesh.

Example

// Example usage of SetVertexBufferData
Mesh mesh = new Mesh();
List<Vector3> vertexData = new List<Vector3>
{
    new Vector3(0, 0, 0),
    new Vector3(1, 0, 0),
    new Vector3(0, 1, 0)
};

int offset = 0;
mesh.SetVertexBufferData(vertexData, offset);