Description
The SetVertexBufferSize
method is used to define the size of the vertex buffer for a Mesh
object. This method allows you to specify the number of vertices that the buffer should be able to hold. Adjusting the vertex buffer size is essential when you need to accommodate a specific number of vertices for rendering operations.
Usage
To use the SetVertexBufferSize
method, you need to have an instance of the Mesh
class. Call this method with the desired number of vertices as the parameter. This will allocate or resize the vertex buffer to fit the specified number of vertices.
Example
// Create a new Mesh instance
Mesh myMesh = new Mesh();
// Set the vertex buffer size to accommodate 100 vertices
myMesh.SetVertexBufferSize(100);