Description
The SetVertexRange
method in the Mesh
class is used to define a specific range of vertices within the mesh. This method allows you to specify a starting point and a count of vertices that you want to include in the range. This can be useful for operations that need to focus on a subset of the mesh's vertices, such as rendering or processing specific parts of the mesh.
Usage
To use the SetVertexRange
method, you need to provide two integer parameters:
start
: The starting index of the vertex range. This is a zero-based index.
count
: The number of vertices to include in the range starting from the start
index.
Ensure that the specified range is within the bounds of the mesh's total vertex count to avoid runtime errors.
Example
// Example of using SetVertexRange
Mesh myMesh = new Mesh();
// Assuming the mesh has been initialized and has vertices
int startVertex = 0;
int vertexCount = 10;
// Set a range of vertices from the mesh
myMesh.SetVertexRange(startVertex, vertexCount);