Sandbox.MeshComponent/CollisionType Collision { get; set; }

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Description

The Collision property of the MeshComponent class specifies the type of collision that the mesh will use. This property is of type MeshComponent.CollisionType, which defines the collision behavior for the mesh in the game environment.

Usage

To use the Collision property, you can get or set its value to define how the mesh should interact with other objects in the game world. This property is particularly useful when you need to customize the collision behavior of a mesh, such as making it non-collidable or using a specific collision algorithm.

Example

// Example of setting the Collision property
MeshComponent meshComponent = new MeshComponent();
meshComponent.Collision = MeshComponent.CollisionType.Physics;

// Example of getting the Collision property
MeshComponent.CollisionType currentCollisionType = meshComponent.Collision;